Posts Tagged ‘psn’



This publication discusses the spectrum of problems associated with transporting Constant Bit Rate (CBR) circuits over packet networks, specifically focusing VoIP services. It provides guidance on practical calculation for voice bandwidth allocation in IP networks, including the maximum bandwidth proportion allocation and LLQ queue settings. Lastly, the publication discusses the benefits and drawbacks of transporting CBR flows over packet switched networks and demonstrates some effectiveness criteria.


Historically, the main design goal of Packet Switched Networks (PSNs) was optimum bandwidth utilization for low-speed links. Compared to their counterpart, circuit-switched networks (CSNs such as SONET/SDH networks), PSNs use statistical as opposed to deterministic (synchronous) multiplexing. This feature allows PSNs to be very effective for bursty traffic sources, i.e. those that send traffic sporadically. Indeed, with many sources this allows the transmission channel to be optimally utilized by sending traffic only when necessary. Statistical multiplexing is only possible if every node in the network implements packet queueing, because PSNs introduce link contention. One good historical example is ARPANET: the network theoretical foundation has been developed in Kleinrock’s work on distributed queueing systems (see [1]).
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